Create a Glowing 3D Text Effect With Filter Forge and Photoshop

Final Product What You’ll Be Creating

In this tutorial, we will show you how to combine Photoshop with Filter Forge to create a glowing 3D text effect. We will begin by showing you how to create basic shapes in Photoshop, we’ll then show you how to convert them to 3D, and finally how to add the final touches using Filter Forge and a few of Photoshop’s basic features. Let’s get started!

Downloading Filter Forge and the Filter used

First, you need to download Filter Forge from the plugin’s website. Once you download it, run the .exe file, and that’s it! It will be added inside Photoshop under the Filter menu. Super easy to install.

To add the filter, click its link in the “Tutorial Assets” section, then click the “Open this filter in Filter Forge” button to install the filter. If you get a message asking you to confirm, just click Yes or OK. The Filter will then be added to the other filters you have.

1. Create the Text and the Basic Shape Variations

Step 1

Create a new 1280 x 1024 px document, and fill the Background with the color #a1a1a1. Then, create the text using the font Sanchez. The color is #e6e6e6, and the Size is 335 pt.

Step 2

Go to Type > Convert to Shape.

Step 3

Duplicate the shape layer, then pick the Direct Selection Tool. This will show the Shape Attributes in the Options bar. From there, set the Fill to None, and change the Stroke color to #959595 and its Size to 3 pt.

Step 4

Open the Stroke Options box, and choose Center from the Align: drop down menu.

Step 5

Duplicate the copy shape layer (the one that has the stroke), change the Stroke color to #464646, then open the Stroke Options box again, and click the More Options button.

Step 6

Set the Align to Inside, the Caps to Round, click the Dashed Line box, and set the first Dash value to 0 and the first Gap value to 25.

This will create a simple dotted stroke, with large gaps in between. You can try different values for the Gap if you like.

2. Create the Path Inside the Text

Step 1

Create a new layer on top of all layers and call it Path. Pick the Pen Tool, and choose the Path option in the Options bar. We are going to create a path from one edge of the document, pass it through the text, then end it at another edge.

Click once to add anchor points.

Step 2

Click and drag to create curves. The path doesn’t have to look perfect, as we will modify it anyway.

Step 3

Try not to create way too many curves in and out of the text. A couple should be enough.

Step 4

Pick the Direct Selection Tool, then click the anchor points to move them around, or you can click the Direction Points at the end of the two Direction Handles, then move them around to change the orientation of the curve, or drag them outwards and inwards to make the curve wider or narrower.

Step 5

Just make sure that the curves flow smoothly without any sharp corners.

3. Stroke and Re-create the Path

Step 1

Pick the Brush Tool and open the Brush Panel (Window > Brush). Choose a hard round brush, set its Size to 10 px, and its Spacing to 1%.

Step 2

Pick the Direct Selection Tool, right click the path, and choose Stroke Path.

Step 3

Choose Brush from the Tool drop down menu, and make sure that the Simulate Pressure box is un-checked, then click OK. This will stroke the path with the 10 px brush. Hit the ENTER/RETURN key to get rid of the work path.

Step 4

CTRL/CMD + Click the Path layer’s thumbnail to create a selection.

Step 5

Open the Paths panel (Window > Paths), press and hold the ALT/OPTION key, then click the Make work path from selection icon down the Paths panel. Smaller values create more precise paths, but in this case, a very small value will create jagged edges. The value 1 works fine here. But you can go ahead and try other values if needed.

Step 6

Make the Path layer invisible by clicking the eye icon next to it.

Step 7

You might need to modify some parts of the path using the Direct Selection Tool. Also, you might get some sharp corners. To fix those, use the Convert Point Tool to click and drag those points, which will convert them to curve points instead of sharp ones.

Step 8

Now this could’ve been done using only the Pen Tool, but for beginners, or those who might find using the Pen Tool a bit difficult to create the perfect shape, this is a much easier way, and more accurate as well.

4. Convert the Shape Layers to 3D Layers

Step 1

Starting with the modified path, go to 3D > New 3D Extrusion from Selected Path.

Step 2

Repeat that for all the shape layers as well.

Step 3

To access the 3D mesh settings and properties, you’ll need to open two panels: The 3D panel, and the Properties panel (both found under the Window menu).

The 3D panel has all the components of the 3D scene, and when you click the name of any of those, you’ll be able to access its settings in the Properties panel. So make sure to always select the name of the element you want to modify in the 3D panel before you change its settings in the Properties panel.

Select the Path layer, then select the 3D mesh name tab in the 3D panel. Choose the Pillow Inflate preset from the Shape Preset Extrusion Picker.

Step 4

Click the Cap icon at the top of the Properties panel, then, under Inflate, change the Angle to 90°, and the Strength to 20.

5. Edit the Extrusion Depth Values

Step 1

Select the copy 2 layer, the Mesh name tab in the 3D panel, then change its Extrusion Depth to 50 in the Properties panel.

Step 2

Repeat the same steps for the copy layer, but change the Extrusion Depth value to 20.

Step 3

As for the original layer, set the Extrusion Depth value to 30.

Step 4

Then click the Cap icon, and under Bevel, change the Width to 20%, and choose the Cone – Inverted Contour.

6. Create the Background Layer and Merge the 3D Layers in One Scene

Step 1

Duplicate the Background layer and place the copy layer on top of all layers. Then go to 3D > New Mesh from Layer > Postcard.

Step 2

Select all the 3D layers (click the one at the top, then press and hold the SHIFT key, and click the last 3D layer down the layers panel), then go to 3D > Merge 3D Layers.

Step 3

Select the Move Tool. You’ll notice some new 3D icons in the far right side of the Options bar. Those icons are the set of 3D Modes. When you choose one of them, you can click and drag to perform changes on the selected 3D element.

So you can click and drag in any empty area of the 3D scene to change the Camera View, but don’t rotate the 3D mesh yet.

Step 4

What we are going to do next, is move the 3D meshes upwards so that the Ground Plane is not visible in the camera view you want to render.

The Ground Plane Shadows can be disabled under the Environment tab, but in case you’d like to add the text to a scene, it is better to move the 3D meshes upwards instead of disabling the Shadows.

Start by selecting all the meshes’ group names in the 3D panel, then pick the Move Tool, and use the 3D axis to make the changes.

The arrows at the ends of the axis move the mesh, the part below them is used for rotation, and the cubes are used for scaling. The cube in the center is used to scale the object uniformly. All you need to do is click and drag the wanted part.

For now, just move the meshes upwards, then select the Camera View tab to change the camera view accordingly, until the Ground Plane is not visible anymore.

7. Saving the Final Camera View

Step 1

Throughout the remaining parts of the tutorial, we will need to change the camera view a lot. But a final view must be saved so that we can see how things will look and place them accordingly.

So choose the camera view you like, then in the Properties panel, click the View drop down menu, and choose Save.

Step 2

Enter a name for the view and click OK.

Step 3

The view will be added to the drop down menu, as well as the bottom of the 3D panel. So whenever you change the view while working on the 3D objects, you can go back to the saved view by clicking its name in the 3D panel, or choosing it from the View menu in the Properties panel.

8. Placing the Meshes

Step 1

To see things more clearly, and to move the elements more smoothly, select the Scene tab in the 3D panel, then choose the Hidden Wireframes option from the Presets drop down menu in the Properties panel.

Step 2

Start positioning the elements as shown below. Make sure that the rope in the middle doesn’t intersect or overlap with the text. Change the camera view then go back to the final one to check how things look.

Step 3

When you’re done, switch back to the Default Scene Preset.

9. Applying the Materials

Step 1

Start by selecting all the materials of the original layer, then click the Diffuse texture icon and choose Remove Texture.

Step 2

After removing the texture, change the Diffuse color to #bababa, the Specular to #c1c1c1, the Illumination to #080808, and the Ambient to #000000. Then, change the Shine value to 70, the Reflection to 35, the Roughness to 5, and the Refraction to 2.

Step 3

As for the first copy materials, remove the texture, change the Diffuse color to #e4bb52, the Specular to #fff0a9, the Illumination to #1d0000, and the Ambient to #454545. Then, change the Shine value to 82, the Reflection to 24, and the Refraction to 1.76.

Step 4

Apply the same material to the second copy layer.

Step 5

For the rope materials, remove the texture as well, change the Diffuse color to #ffffff, the Specular to #c1c1c1, the Illumination to #080808, and the Ambient to #000000. Then, change the Shine value to 95, the Reflection to 15, the Opacity to 32, and the Refraction to 1.5.

Step 6

This is what you should get after all the materials are applied.

10. Background Texturing

Step 1

Select the Background material tab, then click the Diffuse texture icon and choose Edit Texture.

Step 2

This will open the original texture file. Place the Brick Texture image on top of the Background layer and in the center of the document. Don’t worry about the empty parts at the top and bottom of the image.

Step 3

Go to Image > Adjustments > Levels, then change the Gamma value to 0.70 to darken the texture a little bit.

11. Adding Text to the Background

Step 1

Create the text you want to add to the scene using the font UKIJ Kufi Yay. The font color is #c78c04 and the Size is 70pt. Create each line in a separate layer, then place the layers initially where you think they should be placed.

Step 2

Change the text layers’ Blend Mode to Color Burn. Then save the changes (File > Save).

Step 3

Don’t close the texture file yet, but go back to the original document to see how the text looks.

Step 4

Then, change its position in the texture file accordingly.

Step 5

It might take a couple of times to get it right.

12. Modifying the Background Text

Step 1

Click each text layer separately, the go to Layer > Rasterize Type. Then, pick the Eraser Tool.

Step 2

Open the Brush panel, then choose the Spatter 59 pixels brush tip and change the Spacing to 2.

Step 3

Under Shape Dynamics, change both the Size Jitter and the Angle Jitter values to 100%.

Step 4

On each rasterized text layer, erase some dots here and there. You will either need to click once, or click and drag very slightly, to erase those parts. Just make sure that the text remains readable.

Step 5

Save the changes and close the texture file when done (File > Close).

13. Adjusting the Lighting and Rendering the Scene

Step 1

Back to the original file, click the Infinite Light 1 tab down the 3D panel, then change its Shadow Softness value to 30% in the Properties panel.

Step 2

Click the Add new Light to Scene icon down the 3D panel, then choose New Point Light.

Step 3

Change the Point Light‘s color to #ff823d, its Intensity to 50%, and un-check its Shadows box.

Step 4

Place the light at the top, so that it touches the upper edge of the document. You can rotate the camera view to help you position it better.

Step 5

Repeat the same steps and settings to create another identical Point Light, and place it next to the first one. The lights should illuminate most of the text. So if you are using more letters, you might need to add another Point Light.

Step 6

Make sure that the lights look good in the final camera view.

Step 7

Go back to the Infinite Light and adjust its Coordinates if needed. Below are the values used in the tutorial (you will need to click the Coordinates icon at the top of the Properties panel).

Step 8

Once you’re done with the lighting, go to 3D > Render. This might take some time, but you can stop the rendering anytime by clicking anywhere inside the document.

When the rendering is finished, save the file, then save it as a .jpg image, and open that image to continue working.

14. Adding Light Dots to the Transparent Rope

Step 1

Set the Foreground color to #fff7e5. Pick the Brush Tool, choose a 70 px soft round brush, and in the Options bar, change the Blend Mode to Overlay.

Step 2

Click to add dots of light along the near part of the rope.

Step 3

Decrease the brush size to 60 px. then add the light dots to the rest of the rope.

(Don’t forget to change the Brush’s Blend Mode back to Normal).

15. Applying the Filter Forge Filter

Step 1

Go to Filter > Filter Forge > Filter Forge 3, then choose the 3 Way Color Correction filter under the Photo category.

Choose the preset shown below, then, under the Settings tab, change the gamma color to #FBF6E0.

Step 2

This will apply a very nice color enhancement to the final result. You can try the other presetes and play around with the values if you like. You’ll get different, but really amazing results.


In this tutorial, we used several of Photoshop’s tools to create glowing 3D text. We used Photoshop’s vector tools to create basic paths, Photoshop’s 3D tools to extrude those paths, and finally, we used Filter Forge to add the finishing touches.

Please feel free to leave your comments, suggestions, and outcomes below.

For more details about this check spring web hosting website

Advanced Glow Effects

In this tutorial, we’re going to create some really sharp-looking glow effects using a combination of layer styles, the Pen Tool and Color Blending. The end effect is quite stunning and hopefully you’ll pick up some tips you didn’t know before.

Step 1:

As with pretty much every tutorial I’ve ever written, we begin with a radial gradient. This one is pretty harsh and goes from a reddish brown color to black. Here are the exact color codes:

Foreground color – #922f00
Background color – #000000

Step 2:

In this tutorial, we actually need a pretty intense center, so what we’ll do is duplicate the layer we just made and set the one above to a blending mode of Color Dodge. There are a few types of blending modes, darkening ones, lightening ones, colorizing ones and inverting ones. Color Dodge is probably the strongest of the lightening ones. As you can see in the screenshot, it produces a pretty full-on center.

Step 3:

Now in our glow effect, it helps to have a nice textured background. So we are going to create a sort of smoky haze. To do this, create a new layer, then make sure you have white, #ffffff, and black, #000000, selected as your background and foreground colors.

Then go to Filter > Render > Clouds. This will give you the same random cloud pattern as above.

Step 4:

Now set the opacity of your layer to Overlay and 30% transparency. In some instances this would be enough, but for our needs we want it even smokier looking!

So go to Filter > Sketch > Chrome and use default settings of 4 and 7 for detail and smoothness respectively. Actually you can probably mess around with those if you want, but the defaults seem to be fine.

When you’re done, the result should look a lot smokier (once its overlayed at 30% transparency that is). You can see the result in the background of the next screenshot.

Step 5:

Now before we can start making glows, we need to have something to glow. Here’s where we break out the pen tool. If you have used the pen tool much I suggest playing around with it a little. There are some tricky things you can do with shortcuts, but for this tutorial you don’t need those.

In fact all we want to achieve are some nice curves. Fortunately this isn’t too hard. I find the trick is not to use too many points. Instead rely on the Pen Tool’s natural curving and drag the mouse out for each point so you get a big angle. In this S-curve shown above, I’ve only used three points, the starting point, the end point and one in between to give it the bend.

Step 6:

Once you have a nice curve, create a new layer. Then click on the Paintbrush Tool (B) and choose a very thin, hard brush. As you know, soft brushes are the blurry ones and hard brushes are more solid. In this case I suggest using a thickness of 3.

Note that you can have any color selected as your brush color because we’ll go over it with a layer style shortly.

Step 7:

Now switch back to the Pen Tool. You must switch tools in order to do this next bit.

Then right-click and select Stroke Path. A little dialog box will appear as in the screenshot. Choose Brush and make sure there is a tick next to Simulate Pressure. This is important as it will give your curve tapered ends which will make it rock!

Next right click again and select Delete Path.

Step 8:

You should now have something like the above. Just a thin, cool swishy thing.

Step 9:

Now we add some glows. The easiest way to make our glows is to use layer styles. And the best way to tell you what layer styles to use is to tell you to download the sample Photoshop PSD from the bottom of this page and then open it up and look through them there.

In a nutshell, I’ve added two sets of glows. To do this I first use Outer Glow and then because I want a second glow, I change the Drop Shadow settings so that it becomes a glow (you can do this by reducing the Distance and changing the blend mode to something like Color Dodge)

Oh and also I’ve used a Color Overlay to make the item white so that its like the center of an intense glow.

Step 10:

So now you have the same line but with a cool glow coming off it. The beauty of using a layer style is that you can copy and paste it to other layers. To do this you just right-click the layer and select Copy Layer Style then create a new layer and right-click and choose Paste Layer Style.

Step 11:

So now repeat the same process a couple of times to make more squiggly lines.

In this instance, I made one a little thicker by changing the paint brush size before I did the Stroke Path bit of the process. I also made a third line and erased part of it and sorta made it join the other two to look like a cool triangular shape.


Step 12:

Here I’ve added some text in and applied the same layer style to the text layers.

It’s important to pay lots of care and attention to your text. When you’re first starting out, use simple fonts and play with spacing between letters, words and sizes. You can achieve a lot with just some small tricks. Here I’ve contrasted the three words by making Glow a lot larger and in regular casing, then made Advanced and FX much smaller, with greater space between the letters and all caps.

You can control spacing with text using the Character window. If it isn’t already open go to Window > Character and it should appear. Mess about with the different settings until you learn what each controls.

Step 13:

Now we add some particles. To do this, create a new layer then select a tiny paint brush – size 3 – and just paint some dots on. It helps if they are clustered towards the center of the glow so that it looks like they are emanating from there.

You can make some of the central ones larger by doubling over on them with a second paint brush dab.

Then paste our Glow layer style on to that layer too!

Step 14:

Now that’s looking pretty cool, but it will look even cooler if we give it some subtle coloring instead of this super gaudy red.

So create a new layer, and using a radial gradient, draw a blue to white gradient as shown.

Step 15:

Then set that layer to a blending mode of Color and change the opacity to 50%.

You’ll see that it turns the image kind of bluish. I think that’s looking much cooler already, but just to go that extra step I also created a couple of extra layers, one with some faint yellow and one with faint purple. You can see them in the screenshot above.

I set each layer to blending mode of Color and thin opacities so that they all fade together.

Step 16:

And there you have it: advanced glow effects with a cool color blend and subtle smoky background combined make for a pretty great effect.

Just remember to experiment with settings and try applying the glow to different things to see how it turns out. And try different color combinations, some surprising combinations turn out really beautiful. Good luck!

How to Integrate Lightroom Into Your Photoshop Workflow

Final Product What You’ll Be Creating

Adobe Photoshop is a fantastic tool for editing photos but unfortunately, it lacks the options that photographers need to manage and edit large numbers of photographs. In this tutorial, we will show you how to use Photoshop and Lightroom to seamlessly edit your photos. We will begin by making some adjustments to a RAW photo in Lightroom. Then, we will show you how to export that photo to Photoshop to make additional changes. Finally, we will then explain how those edits will be made available to you in Lightroom automatically. Let’s get started!